magic-animate

Maintainer: lucataco

Total Score

53

Last updated 9/19/2024
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Paper linkView on Arxiv

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Model overview

magic-animate is a AI model for temporally consistent human image animation, developed by Replicate creator lucataco. It builds upon the magic-research / magic-animate project, which uses a diffusion model to animate human images in a consistent manner over time. This model can be compared to other human animation models like vid2openpose, AnimateDiff-Lightning, Champ, and AnimateLCM developed by Replicate creators like lucataco and camenduru.

Model inputs and outputs

The magic-animate model takes two inputs: an image and a video. The image is the static input frame that will be animated, and the video provides the motion guidance. The model outputs an animated video of the input image.

Inputs

  • Image: The static input image to be animated
  • Video: The motion video that provides the guidance for animating the input image

Outputs

  • Animated Video: The output video of the input image animated based on the provided motion guidance

Capabilities

The magic-animate model can take a static image of a person and animate it in a temporally consistent way using a reference video of human motion. This allows for creating seamless and natural-looking animations from a single input image.

What can I use it for?

The magic-animate model can be useful for various applications where you need to animate human images, such as in video production, virtual avatars, or augmented reality experiences. By providing a simple image and a motion reference, you can quickly generate animated content without the need for complex 3D modeling or animation tools.

Things to try

One interesting thing to try with magic-animate is to experiment with different types of input videos to see how they affect the final animation. You could try using videos of different human activities, such as dancing, walking, or gesturing, and observe how the model translates the motion to the static image. Additionally, you could try using abstract or stylized motion videos to see how the model handles more unconventional input.



This summary was produced with help from an AI and may contain inaccuracies - check out the links to read the original source documents!

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