pix2pix_tf_albedo2pbrmaps

Maintainer: tommoore515

Total Score

3

Last updated 9/18/2024
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Model overview

pix2pix_tf_albedo2pbrmaps is a machine learning model that generates PBR (Physically-Based Rendering) texture maps from an input albedo texture. It is an implementation of the pix2pix conditional adversarial network, a general-purpose image-to-image translation model. The model was created by tommoore515 for the Monaverse AI Material Generator. Similar models include stable-diffusion, sdxl-allaprima, gfpgan, instruct-pix2pix, and pixray-text2image.

Model inputs and outputs

The pix2pix_tf_albedo2pbrmaps model takes an input image of an albedo texture and generates a set of PBR texture maps as output, including normal, roughness, and metallic maps.

Inputs

  • Imagepath: The path to the input albedo texture image.

Outputs

  • Output: A URI pointing to the generated PBR texture maps.

Capabilities

The pix2pix_tf_albedo2pbrmaps model is capable of generating high-quality PBR texture maps from albedo inputs. The examples provided show the model's ability to accurately predict normal, roughness, and metallic maps that can be used in 3D rendering and game development.

What can I use it for?

The pix2pix_tf_albedo2pbrmaps model can be used to speed up the creation of PBR textures for 3D assets and environments. Instead of manually creating all the necessary maps, you can use this model to generate them from a simple albedo input. This can be particularly useful for game developers, 3D artists, and anyone working on 3D rendering projects.

Things to try

One interesting thing to try with the pix2pix_tf_albedo2pbrmaps model is to experiment with different input albedo textures and observe how the generated PBR maps change. You could also try using the model in a larger 3D asset creation workflow to see how the generated textures perform in a real-world rendering context.



This summary was produced with help from an AI and may contain inaccuracies - check out the links to read the original source documents!

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